
Thus when looking at healing on ground you'll want to focus on health.

Having a single one can help in particularly tough situations or against certain enemies, but any more is not worth it - too many effects can either nuke the shields or just bypass them directly to make them viable. When it comes to Shield and Health heals things are significantly easier - shield heals are almost completely a waste of space. The slow heal will counter the incoming damage and thus give you more time to handle the situation however it requires - and time is indeed quite the valuable commodity in combat.

Heals-Over-Time (short 'HoT's), on the other hand, are best if you are facing many smaller attacks for some time. The big risk with these is that not only has the dumb BOff AI a tendency to over-heal, thus wasting a lot of potentials, but they also all cast the same ability at the same time at the same target, thus having more than one of these tends to be. right after a major enemy attack or ability has hit one of the team so they get back to full before anything else can finish them off. Instant-Heals are what you want to avoid death right now, e.g.

These come in both Shield and Health healing types as well as in instant and over-time variants.
